Kaguya

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Kaguya

Post by Admin on Sat Aug 16, 2014 3:04 pm

Name: Kaguya

Culture: The Kaguya clan (かぐや一族, Kaguya Ichizoku) is known for their savage battle tactics and archaic values: having no tactics when going to battle, refusing to back down even when surrounded and completely outmatched, and preferring to fight to the death for fun. (Excerpt from naruto.wikia.com)

History: The Kaguya clan (かぐや一族, Kaguya Ichizoku) is a brutal clan known for their savage kekkei genkai. This ability was so powerful that even the war-loving Kaguya clan feared it. Most of the clan was killed off when attacking Kirigakure in a failed attempt to show off their ferocity. (Excerpt from naruto.wikia.com)

Kekkei Genkai: Shikotsumyaku (Dead Bone Pulse)
Description: The Shikotsumyaku gives a Kaguya member the ability to manipulate their own skeleton structure. This allows them to regrow bones, extract bones from their body, change the composition of their bones, and many other things. This is used in jutsu, however Kaguya members also have a passive Shikotsumyaku ability as well. They will regrow bones over time at the cost of taxing the rest of their body.

Base Value: Minute bones heal (tips of fingers and tips of toes) over the course of 3 posts.
Incremental Value: At level 100, the user will heal minute bones over the course of 1 post and small bones (fingers, toes, hands, and feat) over the course of 3. At level 250, they heal small bones in 1 post and medium bones (forearm and lower leg) in 3. At level 500 the user will heal medium bones in 1 post and medium-large bones (entire arms/legs) in 3. At level 750 the user heals medium-large bones in 1 post and large bones (ribs and pelvis) in 3. At level 1000 they are able to heal large bones in 1 post and vital bones (spine and skull) in 3.  

Drawback: Shikotsumyaku causes the user's anatomy to be strange and confusing, resulting in any positive healing effect being reduced by -30% (not including those related to Shikotsumyaku). Kaguya mostly invest in their kekkei genkai, resulting in non-Shikotsumyaku jutsu costing +30% more chakra to activate. Additionally the strain this ability puts on the user's body is intense, causing it to break down slightly whenever Shikotsumyaku is used. Each time they use a Shikotsumyaku ability (activate a jutsu or heal with their kekkei genkai), the user will receive -5 to all stats. These debuffs last until the end of the thread.

Jutsus:
Spoiler:
Name: Dance of the Willow
Level: 250
Purpose: Offensive
Types: Piercing
Focuses: Shikotsumyaku
Duration: 3 posts
Cooldown: 2 posts
Description: To perform this dance, the user grows several long bone blades from their body for use as weapons (1 bone at each elbow, palm, shoulder, and knee. Each bone can be a max of 1 meter long). There isn't any set form for the Dance of the Willow. Just like a willow that is shaken by the wind, the opponents attacks are simply parried and countered. Uncharacteristic of a willow, the hardened bones puncture and damage the opponents body (up to 2" deep). This dance form is incredibly acrobatic, using spins, charges, and long sweeping slashes to make the strikes more effective and to evade opponents' counter strikes. The user can also extend/contract these bones to attack/evade without having to adjust their own movement (cannot extend past their max length).

Name: Dance of the Camellia
Level: 400
Purpose: Supplementary
Types: Prepared
Focuses: Shikotsumyaku
Duration: 1 post
Cooldown: 2 posts
Description: This is performed by the user modifying one of their upper arm bones to create a short, bone-hilted bone sword (blade is 0.5 meters long). This sword is considered to be a level 200 item and basic strikes with it are increased by 40 Strength. It deals slashing and piercing damage. This item is not added to the user's inventory.

Name: Dance of the Larch
Level: 500
Purpose: Offensive
Types: Steadfast
Focuses: Shikotsumyaku
Duration: Maintainable(150)
Cooldown: 3 posts
Description: When activated, bones will begin emerging from all over the user's body. They will line their arms, legs, back, sides, etc (each up to 2 meters long). The user can also extend/contract these bones to attack/evade without having to adjust their own movement (cannot extend past their max length). The bones can be used to block or trap an opponent's strikes, as well as slashing and stabbing with themselves. These bones can cause lacerations up to 5" deep. In addition to being an unwelcome surprise for opponents, it makes the user basically untouchable at close range. If an opponent would start to get close to them, the user would start to spin rapidly slashing the foe in multiple areas of their body.

Name: Dance of the Clematis: Flower
Level: 700
Charge Level: 300
Purpose: Offensive
Types: Charged
Focuses: Shikotsumyaku
Duration: 1 post
Cooldown: 2 posts
Description: This jutsu allows the user to grow massive amounts of bone around one of their arms, compressing it over and over as it forms. To obtain the absolute hardest weapon a considerable amount of chakra is needed. Enhanced to the highest possible solidity due to the dense compression, the bone weapon is exceedingly large (nearly 1 meter in diameter at its thickest). When it is finally formed, the weapon appears as a massive drill (can reach up to 5 meters further than the user's reach) and can pierce up to 9" deep.

Name: Dance of the Clematis: Vine
Level: 800
Purpose: Supplementary
Types: Prepared
Focuses: Shikotsumyaku
Duration: 1 post
Cooldown: 3 posts
Description: The user can modify and pull out their own spinal column, regrowing a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. The protrusions on the vertebrae are modified to make them stronger and sharper. The overall length of the newly modified spine can be up to 10 meters. This can be used to bind opponents, shred them with the vertebrae, or many other uses. The spine is treated as a level 400 item that moves 8 m/s faster than the speed of the user when "whipped". When binding an opponent, they can break free if they have higher Strength than the user. If not used to bind an opponent, this whip deals abrasive damage. This item is not added to the user's inventory.

Name: Dance of the Seedling Fern
Level: 1000
Purpose: Offensive
Types: Desperate
Focuses: Shikotsumyaku
Duration: 2 posts
Cooldown: 4 posts
Description: When activated, countless bones rise from underground, which can be as many as thousands, up to the tens of thousand. They raise from the ground in a massive wave from the user, traveling 50m in every direction at 100 m/s. The bones grow to be up to 35 meters high, indiscriminately slaughtering whoever stands on the surface. Furthermore, during the post after jutsu is activated, the user can become one with the bones to travel through them (at their normal speed) and emerge from them at will. This allows them to make surprise attacks on anyone who could have avoided the onslaught.

Admin
Admin


Strength :
100 / 500100 / 500
Endurance :
200 / 500200 / 500
Speed :
300 / 500300 / 500
Perception :
400 / 500400 / 500
Stealth :
500 / 500500 / 500

Posts : 94

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